Difference between revisions of "Minimizing Energy Consumption for Online Games on Mobile Phones"

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* [http://www.ifi.uio.no/forskning/grupper/nd/projects/2004/mismoss/gls.html GLS - Game Latency Simulator] from the University of Oslo emulates the behaviour of the open source game [http://www.bzflag.org/ BZFlag], a first-person shooter game.
 
* [http://www.ifi.uio.no/forskning/grupper/nd/projects/2004/mismoss/gls.html GLS - Game Latency Simulator] from the University of Oslo emulates the behaviour of the open source game [http://www.bzflag.org/ BZFlag], a first-person shooter game.
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* [http://ziyang.eecs.umich.edu/projects/powertutor/ PowerTutor] an application for Google phones that displays the power consumed by major system components such as CPU, network interface, display, and GPS receiver and different applications.

Latest revision as of 00:59, 18 October 2010

We are exploring energy saving mechanisms for online games on mobile phones.


Contents

[edit] People

  • Cong Ly (MSc student)
  • Cameron Harvey (MSc student)


[edit] Publications

  • R. C. Harvey, A. Hamza, C. Ly, and M. Hefeeda, Energy-Efficient Gaming on Mobile Devices using Dead Reckoning-based Power Management, In Proc. of ACM Workshop on Network and Systems Support for Games (NetGames 2010), 6 pages, Taipei, Taiwan, November 2010.


[edit] On-going Research Problems


[edit] References and Links

  • PowerTutor an application for Google phones that displays the power consumed by major system components such as CPU, network interface, display, and GPS receiver and different applications.